This environment was created during a college semester in which i was tasked with creating something tangible that could be used for a real life application. I named this project "Red Night" because i attempted to create a sinister environment where danger feels inevitable. Due to time constraints and the scope of the project i did not focus on audio.
Made during a fall semester in 2019.
This project also featured a playable demo character, a few intractable options, and some secret cinematic reels when played in game.
This was created using Autodesk Maya, Unreal Engine 4, and Quixel Megascans!